19th May 2008
Added three previously unreleased maps:
zapdm_ballsofsteel_b
zapdm_intersection_b
zapdm_urfired_a
The Hammer source files for the following maps is now available:
zapdm_ballsofsteel_b
zapdm_fortis_d
zapdm_icerock_a
zapdm_intersection_b
zapdm_porcarius_d
You can download the source file archive here :
zapdm_map_source_19may08.zip (680k)
7th May 2007
Added the fourth release of the ZapDM script. This version strikes down the losing team
using a lightning strike effect. The name of the player who touches the lightning switch
is announced to everyone, and since that player kills
all of the opposing team, their kill count is increased by the number of opposing
players.
Also added information and downloads of the zapdm_icerock and zapdm_well_aw maps.
22nd April 2007
Added the third release of the ZapDM script. This version corrects the order in which players are respawned,
changes how the script handles the map on load and unload, and uses a couple of performance enhancements
added to version 1.5 of Mattie's Event Scripts.
16th April 2007
Added the second release of the ZapDM script. This version stops spectators being respawned.
15th April 2007
Added the promo video for ZapDM to Google Videos...
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The link to Google Video is
here
and it's also on YouTube
Here.
9th April 2007
Added de_icetemple and de_relayisland to the Standard Maps page.
7th April 2007
First public release of ZapDM!

ZapDM is one way Capture The Flag. Your team's goal is to touch the lightning switch at your enemy's base.
Just one touch by one of your players will make your opponents explode in a fountain of blood.
The catch is that your team must defend their own lightning switch.
There are currently three ZapDM maps which you can download from the ZapDM Maps page.
The map source files for zapdm_exemplis can also be downloaded from the ZapDM Maps page.
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